Weekly Update #35 - Toggle Platforms & Desert Boss 31.10 - 6.11

This week I was able to finish off the desert environment!

First, I added toggle platforms. These platforms become solid and non-solid periodically. I used the platforms in a few interesting patterns to create really cool levels.

The platforms have a nice animation on them.

After completing all the 24 normal desert levels I got to work on the boss. It took a few days to come up with the boss concept, but once I had that figured out it was mostly just a matter of adding the logic to the boss, and then testing the boss. The boss fight consists of two factors that you need to keep in mind simultaneously: the platforms underneath you disappear in a preset pattern and the boss does sweeps back and forth, so you need to jump over that nasty spike ball.

Pretty intense, isn't it.

That’s it for this quick weekly update. Next up I want to get to work on the final shorter area of the game, the evil mastermind’s base. Thanks for dropping by!

  • Fixed grenade crashes on dead entities
  • Fixed player moving slower after climbing ladders
  • Fixed blood particle decals not applying to spike ball spinner bases
  • Fixed player getting crushed on platforms
  • Removed hostage from a prison level