Weekly Update #12 - Music, Traps & Boxes 9.5 - 15.5
I had a pretty productive week, so I’m really exited about this update! Let’s go! The first gameplay addition I made this week is the case boxes. These boxes hide enemies or prisoners. These add more randomness to the gameplay and add a nice element of surprise to the levels. Here’s a gif showing an enemy spawning. The second gameplay addition is the missile trap I added. These traps detect targets (currently players and prisoners) and shoot missiles if one goes under them. The traps then disable themselves for a moment, allowing the player to trigger them, dodge, and then walk past them. As a minor tweak, I also made barrels explode when they fall down to the ground or other boxes. This makes box stacks more unstable and barrels more awesome. Now, onto the thing I most proud of: a small piece of music! That’s right, I finally got around and finished and polished a synth riff I composed a while ago. Surely the game will need tons of more music, but it’s really nice to get the music thing started too. I also think that this piece will work fine behind a trailer. I really want to get working on that soon. Here’s the song, I hope you like it!
That concludes the stuff I wanted to show. I also made some new levels and fixed all the remaining bugs I had on my tasklist. Here’s the changelist. Thanks for dropping by!
- Fixed gun bubble showing even when the player is dead
- Fixed level loading order
- Fixed sword sound effect
- Fixed ladder climbing playing jumping sound
- Fixed menus allowing rapid key repeats
- Fixed menus playing movement sounds on item borders
- Fixed explosion radius checking
- Improved spike feel
- Made grenadier enemies smarter