Weekly Update #9 - Sounds 18.4 - 24.4

I have absolutely nothing visual to show from this week. I spent the whole day making sounds with SFXR and adding those to the game. There’s still a lot that needs to be added, but the world of the sounds in GunHero is slowly starting to form. I’m really happy with the way it’s sounding. I have no idea what the music in GunHero will sound like, but that’s something I need to come up with soon. I’ve also spent time to fix some more or less critical bugs. That’s mostly what the change list is composed of this week. I hope I’ll get back to making visual progress next week!

  • Fixed save-menu displaying level filenames
  • Fixed weapons getting stuck on boxes and their owners
  • Fixed parallax layers being awkward on tall levels
  • Fixed join-menu listening to escape keys
  • Fixed explosion damage going trough solid levels
  • Improved the enemy AI
  • Reduced memory usage by not loading particle effects for tile entities
  • Added screenshot functionality to the gif capturer